![]() When you need to traverse over harmful terrain, cast Stepguard to protect your party from damage. Some monsters mimic treasure chests to ensnare unwitting explorers. If a dungeon or tower has become to dangerous to travel, cast Outside to immediately warp to the entrance.Ĭast return to instantly warp your entire party to one of the many safe havens that you discover throughout your journey. Like sprinkling Fairy Water, the spell of Repel can keep weaker enemies at bay while you travel. Use this spell to restore an ally.Ĭast Vivify on a fallen comrade to attempt a 50% chance at bringing him/her back to life, albeit with little health.įar more effective than Vivify, Revive is much more certain to bring a fallen ally back to life, and with full health. Unlike sleep, numbness (or paralysis) does not automatically end when the battle is over. If afflicted with Poison, a Pilgrim can cast Antidote to cure a party member that is suffering. ![]() While healing is normally the expertise of Pilgrims, it is the Hero who learns to instantly cure the entire party, although it will drain the Hero's MP. This high-level spell gives Pilgrims the ability to heal every member of the party, restoring around 50 points each. When Healmore just won't cut it, use Healall to completely restore all lost Health Points. The most basic of all curative spells, it will restore around 30 Health Points.įar more effective than Heal, Healmore will cure approximately 85 Health Points.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |